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A CLOSER LOOK AT YOUR WORLD
World explorer
Find the busy corners. Understand what’s taking up space.
Mapped chunks—Across the Overworld
Saved entities—Snapshot, not live activity
World size—Illustrative storage estimate
Review findings62 high priority · 4 to review
◉You’re exploring an example world. Open a world folder to inspect region headers locally.
ENTITY DENSITYSaved entities per chunk
N
↑
↑
Gray: no saved entities
entities
Worth a closer look
The most concentrated areas in this snapshot.
Scan findings
Evidence to review, with locations and scan coverage.
Plan before you trim
Review a selection and export a plan. This prototype never changes world files.
CANDIDATE RULE
Choose what to keep.
Protected and unreadable chunks are always kept.
Uses the saved InhabitedTime counter, not historical loaded time. Unknown time is kept.
Keep a square margin around retained and protected chunks, including diagonals. This reduces the trim selection.
—candidate chunks
Low activity doesn’t prove a chunk is unimportant. Inspect builds and connected structures before deciding.
Live trim preview
Changes appear on the map as you adjust the rules.
Trim candidateKept bufferKeptUnreadable
Selection checklist
01
Original files remain untouched
Exported plans contain coordinates, not edited world data.
02
0 protected chunks
Use the chunk inspector to mark places you want to keep.
03
Manual review required
Claims and buildings are not detected. Low inhabited time does not prove a chunk is disposable.